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Yandere simulator game animations
Yandere simulator game animations





yandere simulator game animations

I think we should move on, sure we should starts adding all the missing gameplay features that were planned a long time ago but I think we should set a limit, for example, if Osana wouldn't be released in Spring 2019 we should add only the last neccesary gameplay features and start adding only neccesary stuff so that this game really finishes. Having:Ĭuston Mode, Endless mode, School mode, Normal mode, 1980 mode, Challenges, Mission mode, A lot of other extras and other details put into it. It may raise the Game's quality but we are talking about a game that was once meant to be a small game developed by 1 man in a year or 2. I would rather have Rival events that are simple, a conversation with VA and them just using a talk animation. Then we have to consider the VA, VA may not take as much time but considering 150+ Audio files for Morning and outcomes then thats taking a lot of time to go through! Thats a LOT of animations and a LOT of aninations take time. It'd take 50 Animations for only MORNING conversations if we consider every Rival having one! They could use talking animations, I think that'd be easier to produce. I also think going with VA syncronized Events was a mistake, it takes time it need new animations and so on, like for example Friday wouldn't neccesarily need a Animation. If we talk about the Backstory, I think thats something every rival should have a unique one! Since I'd care more for a backstory then a event which happens at school. Option, I really don't mind Rival's having simmilar events and I think I won't be the only one who thinks that.

yandere simulator game animations

We keep the current plan and make a LOT OF EVENTS in the week in order to make every rival as UNIQUE as possible! Unimportant events use no VA and only existing Animations.Įvery Rival gets the same events but changed in a small way! Example Osana gives Senpai a bento on monday and Amai could give senpai a Cake or sth. If we want to make them more simple, we have the following options: We basically have 10 Identifies that are currently known to be our Rivals, starting with Osana, we currently have a LOT OF Events to give people the idea of how the relation ship between both characters changes! This took us a Year, BUT we shouldn't forget that the Rival Morning Events and Afterclass events can be reused for every upcoming rival! Student Council members will ignore Ayano's footsteps when this mode is active.Hello, today I'd like to give my about the development and the process of implementing a Rival!.As of the March 1st, 2017 Build, the player can add stockings to female students.Senpai and NPCs without AI cannot be posed.It was inspired by kgftbz, who made the original Pose Mod.It was implemented in the October 16th, 2016 Build.When holding a weapon, the "Pose" and "Attack" options will overlay eachother.Attempting to change the hair color of Enpitsu, Maka, Efude, or Borupen will result in their pens changing color instead.

yandere simulator game animations

  • Some hairstyles might have colors already applied to them, even though they are not supposed to.
  • Selecting one of the bullies’ hairstyles will apply her tan to the character's face only.
  • If you change a characters hair color but then kill another character, any student with a changed hair color will revert back to their original hair color.
  • The freeze all students option will freeze every student in place, no matter what they're doing. If a student was customized with a different hairstyle, hair color, accessory, or outfit, it will stay on the student. The release student option will allow the student to continue their routine. Selecting this option will allow the player to pose the student. The Stop Animation option will pause whatever animation the student was currently performing for example, a student who was running will stop their animation mid-run.







    Yandere simulator game animations